https://gitlab.synchro.net/main/sbbs/-/commit/de173a13b9babcf71e9da4ee
Modified Files:
src/doors/syncdoom/README.md xtrn/syncdoom/lobby.js syncdoom.example.ini
Log Message:
syncdoom: optional lobby enter_sound via SyncTERM audio
Add [lobby] enter_sound: play a one-shot sysop-supplied sound (WAV/OGG/FLAC/VOC)
once on lobby entry, on a SyncTERM that can decode audio files (silent otherwise),
via the shared cterm_lib.js audio helpers. Nothing ships -- the sysop points it at
a sound they supply (e.g. a shotgun/growl from their own WAD). Documented in the
README (Audio section) and the example ini.
Co-Authored-By: Claude Opus 4.8 <
noreply@anthropic.com>
---
þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net